Tier one weapons (such as the SMG and Chrome Shotgun) deal damage relatively slowly and serve as basic offensive weapons. Primary weapons are broken down into four tiers based on their availability and attributes. Įach Survivor can carry one each of five categories of equipment: primary weapons, secondary weapons, throwable weapons, major medical supplies (which also includes ammunition upgrades) and minor medical supplies. However, the final level in each campaign requires the Survivors to call for rescue and either survive a prolonged onslaught until rescue arrives, pass through an especially challenging gauntlet of Infected to reach an escape vehicle, or (in Dead Center and The Passing) collect and utilize fuel cans to enable their escape. In every campaign, most levels involve the Survivors attempting to reach a safe zone and close the door once they are all safely inside. As in the first game, each campaign is presented in menus and loading screens as a film starring the four Survivors and features, upon completing a campaign, a faux credits screen which acts as the final scoreboard for the players and recaps certain performance statistics for the group. The game presents five new campaigns, each composed of three to five smaller levels. Like its predecessor, Left 4 Dead 2 is a first-person shooter with a heavy emphasis on cooperative gameplay.
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